Methodology for the configuration of medical appointments through videogame platforms
- Wilver Auccahuasi(corresponding author),
- ,
- Oscar Linares,
- Karin Rojas,
- Yoni Nicolas-Rojas,
- Julio Garcia-Rodriguez
- Universidad Autónoma de Ica,
- ,
- Universidad Continental, Huancayo,
- Universidad Tecnológica del Perú,
- Escuela Superior la Pontificia,
- Universidad Privada Peruano Alemana
Publication Information
Output type
Original language
EnglishArticle number
020094Journal (Volume, Issue Number)
AIP Conference Proceedings (Volume 3202, Issue 1)Publication milestones
- Published - 20/08/2026
Publication status
ISSN
0094-243XPublication IDs
- Scopus: 105048549347
Abstract
The advance of technology is producing changes in the ways of performing the processes and tasks of people, in this sense the pandemic produced by the COVID-19, allowed many of these processes are configured in virtual environments, with the increase of the needs to have technological tools to perform these processes, new applications arise to meet these needs, in this research, we present a method to perform telemedicine applications, in its different configurations, such as the realization of remote consultations, meetings or medical meetings and various processes related to connect between doctors with their patients, based on the use of technology designed for video game users, as is the case of the DISCORD tool, we present how to exploit this tool in order to take advantage of its features in the exploitation of telemedicine services.
