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Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis

  • ,
  • Christian Ovalle
    ,
  • Grisi Bernardo
    ,
  • Marco Felippe
    ,
  • Orlando Pacheco
    ,
  • Denny Lovera
Research Output:
Contribution to journal
Conference article
Peer-review

Publication Information

Output type

Research Output:
Contribution to journal
Conference article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 46-53 (8 pages)

Journal (Volume, Issue Number)

CEUR Workshop Proceedings (Volume 2875)

Publication milestones

  • Published - 2021

Publication status

Published - 2021

ISSN

1613-0073

Publication IDs

  • Scopus: 85107837633

Abstract

In the learning and training processes, simulation is taking a lot of strength due to the ease and recurrence that it allows us, managing to perform it repeatedly until reaching the necessary skills. We find simulation in different applications Such as doctors, in engineering, where what is tried is to reproduce the experimentation environment in a similar way, that is why we find today a number of applications, tools, programming languages, dedicated development environments to be able to implement simulation environments. The present work proposes a method to be able to analyze the connectivity patterns to be able to recommend the use and applications of the different types of networks, making an analysis of these connections in the realization of video games, in the study various video games that we can find were evaluated In the market, these video games have a particularity that within their simulation structure requires a high calculation capacity, so it is recommended so that it can be installed against a good capacity of memory, storage, processor and a powerful graphic processor, who is in charge of the rendering of the scenarios, game analysis and the greater amount of calculation necessary to carry out the game, games such as Valorant, Fornite and League of Legends were evaluated, games that require high computational capacity, added to a good connectivity of network, WIFI connections were evaluated in the 2.4GHz 5GHz bands and by RJ45 connector, the results show that before a constant speed of the same network the 5GHz connection is the connection where the games have a better performance, in second place is the connection by RJ45 or better known as a network cable connection and finally in third place is the WIFI connection to 2.4 GHz, these results can help the design of applications related to virtual simulation independent of the simulation engine.

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Related Event

Title

2021 Workshop on Control and Embedded Systems, WCES 2021

Event type

Conference

Date

30/04/2021 - 01/05/2021

Location

Virtual, GoaIndia