Impact of a digital game-based intervention on dengue knowledge and prevention in students from an endemic region of Peru
- Kiara Lijarza-Ushiñahua,
- Kovy Arteaga-Livias,
- Vicky Panduro-Correa,
- Sofia E. Romero,
- Isabel Colan-Rojas,
- Lysien Zambrano
- Universidad Nacional Hermilio Valdizán,
- Universidad de Huánuco,
- Universidad Nacional Mayor de San Marcos,
- Universidad Politécnica del Perú,
- Universidad Nacional Autónoma de Honduras,
Open access
Publication Information
Output type
Original language
EnglishArticle number
100819Journal (Volume, Issue Number)
IJID Regions (Volume 18)Publication milestones
- Published - 03/2026
Publication status
Publication IDs
- Scopus: 105027948984
Abstract
Objectives Dengue is a public health problem that requires a comprehensive approach to reduce its incidence in endemic areas. Playful learning, particularly through low-cost educational video games, could be an effective tool for adoption of knowledge and preventive practices in resource-limited settings. Therefore, this study aimed to assess the impact of an educational video game on the level of knowledge and preventive practices against dengue in schoolchildren in Ucayali, Peru. Methods A quasi-experimental, prospective, and longitudinal study was conducted to evaluate the effectiveness of an educational video game on the level of knowledge and preventive practices against dengue. Participants played the video game for four sessions, one per week. Subsequently, a post-test was performed to compare the results. Results Overall, 51% of the population was female, and 43% had a history of previous dengue infection—a statistically significant increase in knowledge and preventive practices after the intervention was found. Conclusions Educational video games are effective tools for improving knowledge and preventive practices in public health, specifically in the prevention of dengue.
Sustainable Development Goals
- SDG 3 Good Health and Well
