Application of virtual reality in anatomy classes, through the use of Oculus Quest 2
- Lucas Herrera,
- ,
- Miryam Cosme,
- Abilio Cuzcano,
- ,
- Karin Rojas
- Universidad Continental, Huancayo,
- ,
- Universidad Nacional Mayor de San Marcos,
- Universidad Tecnológica del Perú,
- Universidad Privada del Norte,
- Universidad Nacional Federico Villarreal
Publication Information
Output type
Original language
EnglishArticle number
020023Publication milestones
- Published - 22/01/2024
Publication status
Edition
1Publisher
American Institute of Physics Inc.Publication series
- Publication series name: AIP Conference Proceedings
ISSN (Print): 0094-243X
ISSN (Electronic): 1551-7616
Volume: 2512
Number: 1
ISBN (Electronic)
9780735447486Publication IDs
- Scopus: 85184327031
Host publication title
AIP Conference ProceedingsHost publication editors
- B.T.P. Madhav
- Md. Zia Ur Rahman
Abstract
Developments under the VR environment, is growing considerably in teaching and simulation, caused by COVID-19, it does not allow students to enter study centers, in this work is responsible for presenting a technological solution for teaching and training in anatomy issues, a connection proposal between various devices with the intention of interacting is presented, the proposal consists of having an added value to the VR game, which contains a very similar environment with an operating room, it is configured to that student can visualize virtual scene through Oculus Quest 2 virtual reality glasses, where it can be interspersed with the organs, in this way the location, shape and manipulation mechanism are known, the same scenario as when presented in Virtual reality glasses are displayed both on mobile devices and computer screen, proposal is applicable in teaching, training and simulation in human anatomy.
