Method to Increase Virtual Interactivity, through Virtual Reality Technology, Aplied to Engieering Students

Wilver Auccahuasi, Sandra Meza, Alfonso Fuentes, Grisi Bernardo, Lucas Herrera, Christian Ovalle, Hernando Martin Campos Martinez, Karin Rojas, Miryam Inciso-Rojas, Aly Auccahuasi

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Information and communication technologies are changing the paradigms in the development of activities and ways of learning, one of these changes in the way of performing academic activities, where today there are many resources on the network available for review, in the case of engineering students, we can indicate as an example activities related to the practice of programming languages, where it is required to visualize the programmed activities, at the same time it is required to analyze programming language manuals, also you can view videos about applications, and also have the language development interface and finally the console where you can view the results in the execution, these requirements make it possible that a single monitor does not meet the requirements needed, in this research work, we present a method to have multiple monitors each with a different task that can meet the technical requirements of engineering students, these features are achieved through the use of virtual reality glasses Oculus Gest II with a software application Immersed, with these tools we obtain as a result the display on the glasses of multiple monitors configured in each of them to the needs of the student, We indicate in the part of the materials and methods the technical requirements of hardware and software as well as the procedures for the installation and configuration where it is necessary a computer with internet access, in the results we present a demonstration of how to use the method and an example of the exploitation of the resources that these tools provide us added to the access that can be had from mobile devices to replicate what is being observed in the virtual reality glasses.

Original languageEnglish
Title of host publicationProceedings - 2022 Algorithms, Computing and Mathematics Conference, ACM 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages83-89
Number of pages7
ISBN (Electronic)9781665492522
DOIs
StatePublished - 2022
Event2022 Algorithms, Computing and Mathematics Conference, ACM 2022 - Hybrid, Chennai, India
Duration: 29 Aug 202230 Aug 2022

Publication series

NameProceedings - 2022 Algorithms, Computing and Mathematics Conference, ACM 2022

Conference

Conference2022 Algorithms, Computing and Mathematics Conference, ACM 2022
Country/TerritoryIndia
CityHybrid, Chennai
Period29/08/2230/08/22

Keywords

  • Virtual Reality
  • education
  • interactivity
  • multi-screen
  • multiasking

Fingerprint

Dive into the research topics of 'Method to Increase Virtual Interactivity, through Virtual Reality Technology, Aplied to Engieering Students'. Together they form a unique fingerprint.

Cite this