Application of virtual reality in anatomy classes, through the use of Oculus Quest 2

Lucas Herrera, Wilver Auccahuasi, Miryam Cosme, Abilio Cuzcano, Kitty Urbano, Karin Rojas, Aly Auccahuasi, Orlando Aiquipa, Gabriel Aiquipa

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Developments under the VR environment, is growing considerably in teaching and simulation, caused by COVID-19, it does not allow students to enter study centers, in this work is responsible for presenting a technological solution for teaching and training in anatomy issues, a connection proposal between various devices with the intention of interacting is presented, the proposal consists of having an added value to the VR game, which contains a very similar environment with an operating room, it is configured to that student can visualize virtual scene through Oculus Quest 2 virtual reality glasses, where it can be interspersed with the organs, in this way the location, shape and manipulation mechanism are known, the same scenario as when presented in Virtual reality glasses are displayed both on mobile devices and computer screen, proposal is applicable in teaching, training and simulation in human anatomy.

Original languageEnglish
Title of host publicationAIP Conference Proceedings
EditorsB.T.P. Madhav, Md. Zia Ur Rahman
PublisherAmerican Institute of Physics Inc.
Edition1
ISBN (Electronic)9780735447486
DOIs
StatePublished - 22 Jan 2024
Externally publishedYes
Event2021 International Conference on Signal Processing and Communication Engineering Systems, SPACES 2021 - Andhra Pradesh, India
Duration: 11 Jun 202112 Jun 2021

Publication series

NameAIP Conference Proceedings
Number1
Volume2512
ISSN (Print)0094-243X
ISSN (Electronic)1551-7616

Conference

Conference2021 International Conference on Signal Processing and Communication Engineering Systems, SPACES 2021
Country/TerritoryIndia
CityAndhra Pradesh
Period11/06/2112/06/21

Keywords

  • Anatomy
  • Configuration
  • Realism
  • Simulation
  • Virtual reality

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