@inproceedings{e23f7c7c75ad48c68a00f91df960f202,
title = "Application of virtual reality in anatomy classes, through the use of Oculus Quest 2",
abstract = "Developments under the VR environment, is growing considerably in teaching and simulation, caused by COVID-19, it does not allow students to enter study centers, in this work is responsible for presenting a technological solution for teaching and training in anatomy issues, a connection proposal between various devices with the intention of interacting is presented, the proposal consists of having an added value to the VR game, which contains a very similar environment with an operating room, it is configured to that student can visualize virtual scene through Oculus Quest 2 virtual reality glasses, where it can be interspersed with the organs, in this way the location, shape and manipulation mechanism are known, the same scenario as when presented in Virtual reality glasses are displayed both on mobile devices and computer screen, proposal is applicable in teaching, training and simulation in human anatomy.",
keywords = "Anatomy, Configuration, Realism, Simulation, Virtual reality",
author = "Lucas Herrera and Wilver Auccahuasi and Miryam Cosme and Abilio Cuzcano and Kitty Urbano and Karin Rojas and Aly Auccahuasi and Orlando Aiquipa and Gabriel Aiquipa",
note = "Publisher Copyright: {\textcopyright} 2024 Author(s).; 2021 International Conference on Signal Processing and Communication Engineering Systems, SPACES 2021 ; Conference date: 11-06-2021 Through 12-06-2021",
year = "2024",
month = jan,
day = "22",
doi = "10.1063/5.0117801",
language = "Ingl{\'e}s",
series = "AIP Conference Proceedings",
publisher = "American Institute of Physics Inc.",
number = "1",
editor = "B.T.P. Madhav and Rahman, {Md. Zia Ur}",
booktitle = "AIP Conference Proceedings",
edition = "1",
}